First steps with Unity Additive Multi-Scene Development

I've been considering jumping to multi scene loading  in unity for a while, and finally decide to take the first steps and move my core logic into another scenes. Hopefully these little tips will help someone in the future. The reason behind this move is that our engine (Unity Adventure Framework) was meant to be … Continue reading First steps with Unity Additive Multi-Scene Development

[Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!

Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!

[Development Blog #3] The Mind of Marlo – Steam Release

Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, Rodo Friday's and introducing a new feature called Sexy Future/Ugly Past!* *I don't know what this feature is yet. I like to come up with a snappy title first then try to … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release

How To Create Games in a Satellite Team – 10 Tips for Success!

  I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!

Unity Adventure Framework – The rise and fall of the door system.

Hi there! My name is Rodo, coder at Point Bleep Studios and this segment is called Rodo Fridays. Instead of writing nonsensical and unfunny satirical articles about being a jerk at work like my partner Poffle, here I will try to give a more detailed view about our current custom engine called Unity Adventure Framework. … Continue reading Unity Adventure Framework – The rise and fall of the door system.

The Mind of Marlo – OUT NOW!!!

Good news! We have finally released The Mind of Marlo, our point and click adventure/documentary film based on the life of Marlo Davenport and his curse of Spontaneous Silly Head Syndrome. Watch the trailer to get to know Marlo. https://www.youtube.com/watch?v=ovujb6JLWhY What started life as a Ludum Dare project has developed into a touching and absurd … Continue reading The Mind of Marlo – OUT NOW!!!

Super Helpful Man: An Old Man Super Hero Handy Man Simulator – Ludum Dare #39

  Super Helpful Man: An Old Man Super Hero Handy Man Simulator The Roy Hardcastle Story Ludum Dare #39 Theme: Running Out of Power Play Super Helpful Man So, here we are again. Another Ludum Dare in the bag. We really didn't want to take part this time as it came so soon after LD#38, which … Continue reading Super Helpful Man: An Old Man Super Hero Handy Man Simulator – Ludum Dare #39

The quest for the perfect FREE team collaboration app. Part 1: Slack

The quest for the perfect FREE team collaboration app for indie game development. So, you've decided to form an online indie game team to create the next big hit, now you just need a way to communicate with teammates and organize everyone’s job. Sounds pretty easy, right? WRONG! It's a ruddy nightmare, actually. Here at Point Bleep Studios, … Continue reading The quest for the perfect FREE team collaboration app. Part 1: Slack