We should make a game about a man that's been grounded to his bedroom for decades. That'll be good, right?
2018 will mark the four year anniversary of the formation of Point Bleep Studios. Four years ago we were just a couple of good looking guys with an idea and a pocket full of dreams. We're still just a couple of hot guys with an idea but our pockets are now filled with night terrors, cold sweats and vacant expressions. What happened in 2017?
Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfill that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes the truth hurts… and gets more viewers!
Hello again internet people. I've created a Reaper template to quickly get started composing orchestral scores, and the best of all its that its based in free software! Its super handy to quickly test ideas and why not write whole pieces with it. Here at PointBleepStudios we've used it for the scoring of all of … Continue reading Reaper Orchestral Scoring Template – 100% Free!!! (70 Tracks)
Alright. It's time for a new series of articles where I look for inspiration and ideas. I'm probably going to waste your time again but read on anyway. It might not all be rubbish and you could learn something. Yeah?
I've been considering jumping to multi scene loading in unity for a while, and I finally decided to take the first steps and move my core logic into another scene. Hopefully these little tips will help someone in the future. The reason behind this move is that our engine (Unity Adventure Framework) was meant to … Continue reading First steps with Unity Additive Multi-Scene Development
Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, and Rodo Friday's. The Mind of Marlo - Steam Release We released a version of The Mind of Marlo on itch.io in July. We are now nearing completion of the Steam version … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
You've been playing video games all your life but you're getting sick and tired of how boring it's all become. You've noticed there are only 5 types of AAA games that get made over and over again. You've decided it's time to rock the boat and present the world with something new. The one … Continue reading How to Develop Video Games With No Skill or Talent
I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!
This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?
The results for Ludum Dare #39 are in! Super Helpful Man finished 41st overall with top 20 finishes in the humour and audio category. It's our 3rd game in the top 50! Thanks to everyone that played, voted and left lovely comments. How To Cope... and Murder 38 finished 4th and 5th respectively in previous … Continue reading Super Helpful Man – LD39 Results and Comparison
Hi there! My name is Rodo, coder at Point Bleep Studios and this segment is called Rodo Fridays. Instead of writing nonsensical and unfunny satirical articles about being a jerk at work like my partner Poffle, here I will try to give a more detailed view about our current custom engine called Unity Adventure Framework. … Continue reading Unity Adventure Framework – The rise and fall of the door system.
Have you ever dreamed of creating a video game but were worried about the amount of time it will take to develop around your soul crushing day job? Well, your worries were justified! Luckily, we have some great tips from a qualified expert that will guarantee success.
So, last week was kind of big for us. We finished and launched The Mind of Marlo as a stand alone title on itch.io, we had some debates over Point Bleep TV and then we did some actual work. Well, I mostly played No Man's Sky 1.3, to be honest... I'm working now, though, aren't I? Let's break it down like … Continue reading [Development Blog #2] Point Bleep TV
Good news! We have finally released The Mind of Marlo, our point and click adventure/documentary film based on the life of Marlo Davenport and his curse of Spontaneous Silly Head Syndrome. Watch the trailer to get to know Marlo. https://www.youtube.com/watch?v=ovujb6JLWhY What started life as a Ludum Dare project has developed into a touching and absurd … Continue reading The Mind of Marlo – OUT NOW!!!
Super Helpful Man: An Old Man Super Hero Handy Man Simulator The Roy Hardcastle Story Ludum Dare #39 Theme: Running Out of Power Play Super Helpful Man So, here we are again. Another Ludum Dare in the bag. We really didn't want to take part this time as it came so soon after LD#38, which … Continue reading Super Helpful Man: An Old Man Super Hero Handy Man Simulator – Ludum Dare #39
IT'S TIME TO LEARN! With Ludum Dare #39 fast approaching we thought we would offer some useful tips to help your LD experience go as smoothly as possible. We aren't experts or anything but this will be our eighth attempt and we've learned a few things along the way. #1 - Get Plenty of Rest … Continue reading 10 Tips to Survive Ludum Dare
The quest for the perfect FREE team collaboration app for indie game development. So, you've decided to form an online indie game team to create the next big hit, now you just need a way to communicate with teammates and organize everyone’s job. Sounds pretty easy, right? WRONG! It's a ruddy nightmare, actually. Here at Point Bleep Studios, … Continue reading The quest for the perfect FREE team collaboration app. Part 1: Slack
We thought we would release the songs we wrote for our Ludum Dare projects as a small album. We bring you - A Soundtrack for Broken Games - Volume I. We see this as an ongoing project with later albums including new demoes we make for Point Bleep TV as well as the music that won't make the Point Bleep TV OST. In this … Continue reading A Soundtrack For Broken Games – Volume I
What with last week's Welcome to Point Bleep Studios 2.0 update we thought it was time to resume the development blog. I say resume but I'm just gonna start fresh since the old blog is on the old site and we haven't brought the archive over with us just yet! We are working on a game called Point … Continue reading [Development Blog #1] Point Bleep TV
Hello and welcome! In our futile attempt to be better at PR stuff we present a brand new website for you to peruse. It's been over two months since our last update and a bunch of stuff has happened since then so I thought we could start with a news focused blog. We'll continue development blogs next week. The … Continue reading Welcome to Point Bleep Studios 2.0