Development Blog #8 | Super Helpful Man Rises

Welcome! Here we are then with dev blog #8. 8! That's not bad over a 2 year period. I didn't realize we were such prolific writers but here we are with enough blogs to fill a very slim book. "So, what are you going to tell us about today?" the 3 of you ask with…

Ludum Dare 40 | The Terry Pebble Show | Results & Postmortem

Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfill that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes the truth hurts… and gets more viewers!

How To Create Games in a Satellite Team – 10 Tips for Success!

  I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re…

BPMN graphs for Game State tracking and quest logic?

This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For  those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a…