Development Blog #10 |New Team, Same Dream, Wish-list on Steam

Hello! You've just caught me in the middle of writing another amazing development blog. This is the first one of the year and our tenth overall so we must be making some serious progress now, right? You're god damn right we are! Have a read of all this if you don't believe me! Why would…

Development Blog #8 | Super Helpful Man Rises

Welcome! Here we are then with dev blog #8. 8! That's not bad over a 2 year period. I didn't realize we were such prolific writers but here we are with enough blogs to fill a very slim book. "So, what are you going to tell us about today?" the 3 of you ask with…

Ludum Dare 40 | The Terry Pebble Show | Results & Postmortem

Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfill that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes the truth hurts… and gets more viewers!

How To Create Games in a Satellite Team – 10 Tips for Success!

  I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re…

BPMN graphs for Game State tracking and quest logic?

This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For  those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a…