Alright. It's time for a new series of articles where I look for inspiration and ideas. I'm probably going to waste your time again but read on anyway. It might not all be rubbish and you could learn something. Yeah?
I've been considering jumping to multi scene loading in unity for a while, and I finally decided to take the first steps and move my core logic into another scene. Hopefully these little tips will help someone in the future. The reason behind this move is that our engine (Unity Adventure Framework) was meant to … Continue reading First steps with Unity Additive Multi-Scene Development
Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, and Rodo Friday's. The Mind of Marlo - Steam Release We released a version of The Mind of Marlo on itch.io in July. We are now nearing completion of the Steam version … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
You've been playing video games all your life but you're getting sick and tired of how boring it's all become. You've noticed there are only 5 types of AAA games that get made over and over again. You've decided it's time to rock the boat and present the world with something new. The one … Continue reading How to Develop Video Games With No Skill or Talent
I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!
This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?