Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, and Rodo Friday's. The Mind of Marlo - Steam Release We released a version of The Mind of Marlo on itch.io in July. We are now nearing completion of the Steam version … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
You've been playing video games all your life but you're getting sick and tired of how boring it's all become. You've noticed there are only 5 types of AAA games that get made over and over again. You've decided it's time to rock the boat and present the world with something new. The one … Continue reading How to Develop Video Games With No Skill or Talent
I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!
This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?
The results for Ludum Dare #39 are in! Super Helpful Man finished 41st overall with top 20 finishes in the humour and audio category. It's our 3rd game in the top 50! Thanks to everyone that played, voted and left lovely comments. How To Cope... and Murder 38 finished 4th and 5th respectively in previous … Continue reading Super Helpful Man – LD39 Results and Comparison
Hi there! My name is Rodo, coder at Point Bleep Studios and this segment is called Rodo Fridays. Instead of writing nonsensical and unfunny satirical articles about being a jerk at work like my partner Poffle, here I will try to give a more detailed view about our current custom engine called Unity Adventure Framework. … Continue reading Unity Adventure Framework – The rise and fall of the door system.
Have you ever dreamed of creating a video game but were worried about the amount of time it will take to develop around your soul crushing day job? Well, your worries were justified! Luckily, we have some great tips from a qualified expert that will guarantee success.