First steps with Unity Additive Multi-Scene Development

I've been considering jumping to multi scene loading  in unity for a while, and finally decide to take the first steps and move my core logic into another scenes. Hopefully these little tips will help someone in the future. The reason behind this move is that our engine (Unity Adventure Framework) was meant to be … Continue reading First steps with Unity Additive Multi-Scene Development

BPMN graphs for Game State tracking and quest logic?

This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For  those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?

Unity Adventure Framework – The rise and fall of the door system.

Hi there! My name is Rodo, coder at Point Bleep Studios and this segment is called Rodo Fridays. Instead of writing nonsensical and unfunny satirical articles about being a jerk at work like my partner Poffle, here I will try to give a more detailed view about our current custom engine called Unity Adventure Framework. … Continue reading Unity Adventure Framework – The rise and fall of the door system.