With the release of The Mind of Marlo and How to Cope with Boredom & Loneliness out of the way we can now move on to our next mini adventure - Super Helpful Man: The Roy Hardcastle Story.
We should make a game about a man that's been grounded to his bedroom for decades. That'll be good, right?
2018 will mark the four year anniversary of the formation of Point Bleep Studios. Four years ago we were just a couple of good looking guys with an idea and a pocket full of dreams. We're still just a couple of hot guys with an idea but our pockets are now filled with night terrors, cold sweats and vacant expressions. What happened in 2017?
Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, and Rodo Friday's. The Mind of Marlo - Steam Release We released a version of The Mind of Marlo on itch.io in July. We are now nearing completion of the Steam version … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?
So, last week was kind of big for us. We finished and launched The Mind of Marlo as a stand alone title on itch.io, we had some debates over Point Bleep TV and then we did some actual work. Well, I mostly played No Man's Sky 1.3, to be honest... I'm working now, though, aren't I? Let's break it down like … Continue reading [Development Blog #2] Point Bleep TV