Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, Rodo Friday's and introducing a new feature called Sexy Future/Ugly Past!* *I don't know what this feature is yet. I like to come up with a snappy title first then try to … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?
So, last week was kind of big for us. We finished and launched The Mind of Marlo as a stand alone title on itch.io, we had some debates over Point Bleep TV and then we did some actual work. Well, I mostly played No Man's Sky 1.3, to be honest... I'm working now, though, aren't I? Let's break it down like … Continue reading [Development Blog #2] Point Bleep TV
What with last week's Welcome to Point Bleep Studios 2.0 update we thought it was time to resume the development blog. I say resume but I'm just gonna start fresh since the old blog is on the old site and we haven't brought the archive over with us just yet! We are working on a game called Point … Continue reading [Development Blog #1] Point Bleep TV