[Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!

Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!

[Development Blog #3] The Mind of Marlo – Steam Release

Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, Rodo Friday's and introducing a new feature called Sexy Future/Ugly Past!* *I don't know what this feature is yet. I like to come up with a snappy title first then try to … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release

BPMN graphs for Game State tracking and quest logic?

This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For  those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a … Continue reading BPMN graphs for Game State tracking and quest logic?