How to start developing desktop apps with Electron / React / Mobx / LokiJS with zero knowledge and not die from a mental breakdown in the process (almost)

I’m just a hobby game developer. I’ve learned my craft only by messing around with Unity and C# and that’s about it. In the past, we had the need for a desktop software to create and manage all of our scripting for each game because handling separate text files is lame. I’ve built a quick…

Reaper Orchestral Scoring Template – 100% Free!!! (70 Tracks)

Hello again internet people. I've created a Reaper template to quickly get started composing orchestral scores, and the best of all its that its based in free software! Its super handy to quickly test ideas and why not write whole pieces with it. Here at PointBleepStudios we've used it for the scoring of all of…

First steps with Unity Additive Multi-Scene Development

I've been considering jumping to multi scene loading in unity for a while, and I finally decided to take the first steps and move my core logic into another scene. Hopefully these little tips will help someone in the future. The reason behind this move is that our engine (Unity Adventure Framework) was meant to…

BPMN graphs for Game State tracking and quest logic?

This idea is haunting me for a long time. I’ve been working on an awesome open source BPM and workflow software and after making a complex helpdesk process I finally experienced the benefit of the BPMN standard. For  those who just heard of it, according to Wikipedia: Business Process Model and Notation (BPMN) is a…

Unity Adventure Framework – The rise and fall of the door system.

Hi there! My name is Rodo, coder at Point Bleep Studios and this segment is called Rodo Fridays. Instead of writing nonsensical and unfunny satirical articles about being a jerk at work like my partner Poffle, here I will try to give a more detailed view about our current custom engine called Unity Adventure Framework.…