2018 will mark the four year anniversary of the formation of Point Bleep Studios. Four years ago we were just a couple of good looking guys with an idea and a pocket full of dreams. We're still just a couple of hot guys with an idea but our pockets are now filled with night terrors, cold sweats and vacant expressions. What happened in 2017?
Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfill that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes the truth hurts… and gets more viewers!
Alright. It's time for a new series of articles where I look for inspiration and ideas. I'm probably going to waste your time again but read on anyway. It might not all be rubbish and you could learn something. Yeah?
Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, and Rodo Friday's. The Mind of Marlo - Steam Release We released a version of The Mind of Marlo on itch.io in July. We are now nearing completion of the Steam version … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
You've been playing video games all your life but you're getting sick and tired of how boring it's all become. You've noticed there are only 5 types of AAA games that get made over and over again. You've decided it's time to rock the boat and present the world with something new. The one … Continue reading How to Develop Video Games With No Skill or Talent
I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!