Here at Point Bleep Studios we like to keep our players up to date with poorly written blogs posted at irregular intervals. Here's one now! The Mind of Marlo v1.1 https://www.youtube.com/watch?v=h9iyi_vM55k&t=1s We released The Mind of Marlo onto Steam on the 19th of October! While we've had some really great feedback for our documentary film/adventure … Continue reading [Development Blog #4] The Mind of Marlo v1.1, Project Point Bleep TV & Stuff!
Hello and welcome to a brand new instalment of the Development Blog. This week our guests include the Steam release of The Mind of Marlo, the insightful Poffle's Guides, Rodo Friday's and introducing a new feature called Sexy Future/Ugly Past!* *I don't know what this feature is yet. I like to come up with a snappy title first then try to … Continue reading [Development Blog #3] The Mind of Marlo – Steam Release
You've been playing video games all your life but you're getting sick and tired of how boring it's all become. You've noticed there are only 5 types of AAA games that get made over and over again. You've decided it's time to rock the boat and present the world with something new. The one … Continue reading How to Develop Video Games With No Skill or Talent
I thought I would do a follow up piece to the guide I wrote about developing games around a full time job. This week I will be talking about working as a satellite team, which will likely be nonsense as well. Let’s begin… Rodobodolfo lives in Argentina and I live in the UK. When we’re … Continue reading How To Create Games in a Satellite Team – 10 Tips for Success!
The results for Ludum Dare #39 are in! Super Helpful Man finished 41st overall with top 20 finishes in the humour and audio category. It's our 3rd game in the top 50! Thanks to everyone that played, voted and left lovely comments. How To Cope... and Murder 38 finished 4th and 5th respectively in previous … Continue reading Super Helpful Man – LD39 Results and Comparison
Have you ever dreamed of creating a video game but were worried about the amount of time it will take to develop around your soul crushing day job? Well, your worries were justified! Luckily, we have some great tips from a qualified expert that will guarantee success.
So, last week was kind of big for us. We finished and launched The Mind of Marlo as a stand alone title on itch.io, we had some debates over Point Bleep TV and then we did some actual work. Well, I mostly played No Man's Sky 1.3, to be honest... I'm working now, though, aren't I? Let's break it down like … Continue reading [Development Blog #2] Point Bleep TV